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James Earl Cash
James Earl Cash
Game Manhunt
Location Carcer City

Darkwoods Penitentiary (formerly)

Weapons Nailgun
Metal Bat
Sawn-Off Shotgun
Blackjack
Knife
Player's choice (see all)
Allies The Journalist
Cash's family
Tramp

Lionel Starkweather (formerly)

Enemies Lionel Starkweather
Cerberus Leader
Ramirez
The White Rabbit
Gary Schaffer
Piggsy
All Hunters (see all)
Status Alive
Voiced by Stephen Wilfong


"Trust no one, now GO! Run as far away as you can!"
— James Cash, after freeing a member of his family.

James Earl Cash is the playable protagonist of Manhunt. He is a former inmate of Darkwoods Penitentiary[1] who was freed from death row and set loose in Carcer City.

Description[]

James Earl Cash is a mysterious gray-haired man freed from death row, and in return for his apparent freedom, must participate in a snuff film to murder increasingly more dangerous criminal gangs throughout Carcer City, directed by Lionel Starkweather.

It would appear that Starkweather chose his candidate quite well, if not too well, as this would eventually (and ultimately) become the main antagonist's downfall late in Manhunt. Having great natural talent in combat, Cash displays no outward emotion or regret, calmly butchering his pursuers with melee weapons and is no stranger to violence. Cash is shown to be very capable of making sure his enemies are dead and his executions are nothing short of brutal. Alongside melee combat, he is also quite comfortable with using firearms and is proficient in gun battles, no matter how dangerous or numerous the Hunters are, themselves. Simply put, James Earl Cash is a highly skilled and experienced assassin.

When compared to Daniel Lamb and specifically Leo Kasper (who shares a similar personality), the protagonists of Manhunt 2, it appears that James Earl Cash is significantly superior over them in technical skill, especially during executions.

Personality[]

Cash remains rather emotionless and completely fearless throughout most of the storyline and during gameplay. He is an expert stealth tactician, able to easily lose, hide from and sneak around the most proficient of Hunters, remaining completely calm as he targets to kill them from the shadows. However, he does display some sympathy for his kidnapped family members during Strapped for Cash and is furious when he sees them killed. Despite usually showing lack of fear, Cash does appear considerably afraid when facing the Cerberus and when surrounded by the CCPD's S.W.A.T. in some cutscenes. In those cases, however, regardless of any weapons the player obtains in the level, Cash is strangely almost always completely unarmed and usually caught off-guard, and therefore unable to defend himself against the heavily armed Hunters.

Cash is an extraordinarily dangerous individual. Alongside being proficient at stealth, he is capable of easily inflicting fatal injuries using even the most simple, everyday objects such as the Plastic Bag or Wire, and is equally skillful with miltary firearms such as the Assault Rifle or Shotgun, the other end of the weapon spectrum. He is also physically strong, able to carry heavy objects with minimal struggle.

Cash helped a homeless man by escorting him safely to a less dangerous area of the streets from the Innocentz gang in spite of his dismay by Starkweather. He also protected the female journalist with the same procedure to help her reach her apartment from the corrupt CCPD police force, before telling her to get out of the city while she can, although this could be simply because he has a strong sense of vengeance within him and knew that if he failed, she could expose and help incarcerate Starkweather, therefore not making his quest for revenge fruitless.

Cash rarely speaks. In the game's cutscenes, he is only heard saying "Oh shit!" during the closing cutscene for Road to Ruin and "What the fuck..." in the ending cutscene for Graveyard Shift, while being caught off-guard by Cerberus. Cash is also heard talking more significantly to the Tramp in Drunk Driving, as well as in the closing cutscene for Divided They Fall and in the opening and mid-gameplay cutscenes for Press Coverage, both times due to him being paired with the Journalist. This implies Cash may be antisocial.

In the scene Drunk Driving, Cash seems to dislike the Tramp. Some of Cash's voice lines include threatening to kill the Tramp himself if he makes too much noise, or simply telling the Tramp to "shut up" while he checks ahead, or to "shift [his] ass" when ordering him to follow, but it could likely be due the fact that Starkweather, who constantly teases the now-betrayed and angered Cash (due to his family being murdered by the Innocentz under Starkweather's orders in View of Innocence after he rescues them), tells him the Tramp is his "new friend". In the scene Press Coverage, Cash also shows little respect towards the Journalist, even saying "move your ass", but he does still usually speak to her in a more calm manner when telling her to wait or follow in comparison. Generally, Cash seems to dislike other humans regardless of who they are, showing him to be a bitter, misanthropic man, though this could most likely be due to himself constantly fighting against the non-stop barrage of Hunters sent by Starkweather to kill him and is out for revenge.

Despite being the main protagonist of the game and he has protected the Tramp/Journalist from danger, because James Earl Cash is in fact a death row inmate, only first-degree murder or other capital crimes (treason, war crimes, terrorism, assassination, aggravated rape, genocide, etc.) would give him the death penalty. Technically, he must have brutally killed at least one person or committed another extreme felony before being arrested by the government prior to the events of Manhunt and consequently convicted in a state where being sentenced to death is legal (otherwise, he instead would get life imprisonment without parole). Indeed, Cash was already a professional killer before the game's storytelling. Therefore, in the context of Manhunt, while he himself is a deadly criminal responsible for the death of other, possibly innocent, people, Cash serves as an anti-villain, as he is forced to fight for his life/freedom against an army of various merciless Hunters who all immediately want him dead under Starkweather's strict orders, and the Director himself is also responsible for not only eventually betraying Cash but murdering his kidnapped family as well, sparking Cash's justifiable vengeance against the main antagonist.

Events of Manhunt[]

ProjectManhunt OfficialGameScreenshot (61)

Cash getting "executed" by lethal injection in the Darkwoods Penitentiary.

Founded guilty of capital punishment from an unknown prior capital crime and sentenced to death, on the day of his execution, after being on death row for three years in the Darkwoods Penitentiary, James Earl Cash is supposedly given a lethal injection and the public believes him to be officially dead. However, he wakes up inside an abandoned Coffee and Donuts store in Carcer Mark, to find he was actually only sedated at the order of Lionel Starkweather (also known as the Director), who had bribed the prison officials after learning about Cash's past criminal history and finding him perfect for starring in deadly movies.

Cash is then forced to participate in one of the Director's snuff films in exchange for his freedom (though Starkweather secretly intended to have him killed at the end of the film). Using his experience as an expert killer, the ex-convict has no trouble in killing a disorganized gang called the Hoods consisting of street thugs as he plows through their turf, brutally killing them off with ease until he is led to believe that he has finished his work. However, he is then ambushed by the Cerberus, who are on Starkweather's payroll, and is transported to another location, a first sign of Cash being lied to about his freedom.

He is then dropped by the Cerberus at Denton's Junkyard, where he must kill a more dangerous gang of white supremacists called the Skinz. Cash wipes them out as he makes his way through the location, using a crane to clear the path ahead, and reaches the exit. He is once again subdued and picked up by the Cerberus, before being driven to the next location.

Next, Cash must face a gang of war veterans and huntsmen known as the Wardogs at the Carcer City Zoo, until he learns they have his family hostage. He manages to save at least one member out of the four (depending on the player) and kills all the Wardogs at the location.

Now, Cash arrives at an abandoned mall, because the Director has arranged a special "screening" for him. He must find a VCR tape and a (broken) video camera in the Carcer City Mall, while shooting out with a gang of Satanic Latino criminals and overweight perverts called the Innocentz. Once all the armed gang members are dead, Cash watches the tape, which turns out to be footage of his one last remaining family member being murdered by an Innocentz member with a Machete. In a fit of rage, Cash picked up the CRT TV set and violently slammed it against the ground, smashing it to pieces, knowing Starkweather is tricking him once more and vows revenge.

Cash then found himself on the mean streets of East Los Albos and was teamed up with a drunken homeless man, much to his dismay. Starkweather instructs him to escort the Tramp to a cemetery, while slaughtering more Innocentz along the way. He is then forced to clear out the remaining Innocentz at the Carcer Chem Factory, and after succeeding, attempts to make a run for it but is caught once again by the Cerberus.

ProjectManhunt OfficialGameScreenshot (54)

Cash hiding from a Smileys gang member within the now-deserted Darkwoods Penitentiary, wielding a Hammer.

Cash is then dragged back to Darkwoods Penitentiary to face his former fellow inmates, who have completely taken over the asylum and called themselves the Smileys. Most of them have become insane and detached from reality following the takeover, murdering all the prison guards, psychiatric nurses and staff. Cash makes his way through the deserted asylum, killing many of the Smileys, until he comes across a man in a rabbit costume named the White Rabbit, whom Cash is told by the Director to follow. The rabbit leads Cash into many traps, where he is attacked by the Smileys, until he enters one room filled with several more Smileys armed with Shotguns, which is the point where Starkweather had planned for Cash to die (thus betraying him entirely). However, through sheer skill and/or bloodlust, Cash manages to stay alive and slaughters the last remaining Smileys, some of the Cerberus assigned to finish him off if the Smileys failed, and finally the White Rabbit himself who led him into the ambush. Cash finally breaks free of the Cerberus and escapes from the prison.

Cash is now on the run from Starkweather, who sends Ramirez out to capture him, which he does, but decides to toy with Cash, first. Cash is placed in a fenced-out yard outside the Wardogs Apartment, for the remaining Wardogs to hunt him down. Cash soon kills them and enters the apartment building, killing the rest of the Wardogs and Ramirez himself in the process. After finally killing Ramirez, Cash escapes the location by running through the entrance door. Several gunshots are heard, however, meaning the Wardogs are not completely wiped out, unlike the previous gangs.

While attempting to escape, Cash is suddenly picked up by the Journalist, and he helps her by escorting the woman to her apartment in Central to gather evidence to bring down Starkweather. Along the way, he kills many CCPD officers who have saturated the neighborhood following orders from corrupt Police Chief Gary Schaffer to kill them both, who was himself given the order by the Starkweather (although the opening cutscene of Press Coverage says he only want them being sent to him). After collecting all of the evidence the Journalist needed, Cash instructs her to immediately get out of town safely, to which the Journalist seems to be disagrees with Cash's decision, as she says "But... you are not coming with me?". After saying goodbye, Cash decides to head to Starkweather’s Estate via the subway, battling the corrupt police force once more and making it all the way to the Stockyard Train Yard where he is eventually cornered by a SWAT team. However, although Cash killed nearly all of them, he ultimately got surrounded, and then a squad of Cerberus kills the last remaining SWAT members before they can apprehend/kill Cash, and recapture him for themselves for the last time.

ProjectManhunt OfficialGameScreenshot (24)

Cash facing the Cerberus in Starkweather's mansion, holding a Sickle.

Cash is then locked up in a garage at the courtyard of Starkweather's Estate where the Cerberus plans to kill him for good (against Starkweather's orders), but manages to break free due to a deranged chainsaw-wielding naked obese man wearing a pig's head as a mask, named Piggsy, distracting them, while Cash engages in a fierce battle against the Cerberus. He enters the mansion and kills the vicious army of Cerberus, including the Cerberus Leader, and makes his way up to the estate's derelict attic. While Cash is heading to Starkweather's office, he is suddenly ambushed by Piggsy and must kill him, which won't be easy. After Cash kills the deadly insane man, Starkweather sends out the last few number of Cerberus to take down Cash, but Cash manages to evade and kill them as well.

Cash successfully breaks into Starkweather's office with Piggsy's Chainsaw. Shocked, Starkweather falls to the ground but quickly arms himself with a Revolver, in a final attempt to defend himself and kill Cash (Starkweather will quickly change his mind and attempt to negotiate Cash trying to spare him when he runs out of ammo in order to save his own skin). Finally, Cash manages to fatally injure Starkweather by slicing his stomach, exposing his guts while begging for mercy, saying "Cash, I made you!", and violently drives the chainsaw into his face, ultimately killing him once and for all. Cash then lodges the chainsaw into the now-dead Starkweather's back, finally getting the revenge he desperately needed. With his deadly quest finally over, Cash escapes from the mansion before the police arrive, and is never seen or heard from again.

After Manhunt[]

When the Journalist tells a psychiatrist that Cash is still alive, the psychiatrist reveals that no one has seen him since his "execution" two weeks before the Journalist was committed to a psychiatric hospital. James Earl Cash is still on the run, and his whereabouts and current activity are completely unknown.

Notable Murders Committed[]

  • White Rabbit (Killed to gain hold of the key to escape Darkwoods Penitentiary as well as attempting to kill Cash)
  • Ramirez (Killed attempting to kill Cash)
  • Cerberus Leader (Killed to gain hold of the elevator key to reach Starkweather and leading Cerberus altogether)
  • Piggsy (Killed for attempting to kill Cash)
  • Lionel Starkweather (Killed for forcing Cash to kill many gang members, ordering the brutal deaths of his family members, and for ultimately betraying him)

Beta[]

Before the release of Manhunt, several early screenshots existed of James Earl Cash in a different appearance before being redesigned by Rockstar Games late in development. In the beta version of the game, Cash wore a greenish-brown tank vest rather than the blue prison uniform with a white shirt underneath, had a beard, and is nearly bald without gray hair, but his basic concept remained identical to his final design. The change for the final game is likely to make Cash's history of being a death row inmate appear more obvious. Besides being seen in one art panel in the Bonus Features and in the news article within the Journalist's room, his original model can actually still be found in the final game within a few levels, albeit as a dead body; Three beta Cash corpses can be seen hanging from crosses at the garden of Starkweather's Estate and eight beta Cash heads on spikes are found by the entrance of the mansion. Two more bodies can also be seen in the Darkwoods Penitentiary. Their faces are also seen with different expressions as well. Noticeably, all the beta Cash corpses/heads are grayscale in color, likely to simulate the flesh beginning to decompose.

Gallery[]

Manhunt[]

Beta[]

Other[]

Trivia[]

  • Rockstar Games named James Earl Cash after the real life criminal, James Earl Ray, who was infamously known for assassinating Martin Luther King Jr. in 1968.
  • James Earl Cash's role in Manhunt mirrors the protagonists of the Grand Theft Auto series as well as Daniel Lamb in Manhunt 2, who are dangerous criminals yet serving as anti-heroes of their games' plot, following orders of the main antagonists before eventually being betrayed by such and they themselves prevailed by ultimately killing them at the climax as revenge.
  • Some of the footstep noises Cash makes are reused from Grand Theft Auto III and Grand Theft Auto: Vice City.
  • Cash is a fast runner, as all of the Hunters, including Ramirez and the Monkeys (which are faster than average), are slower than him in speed. However, they will still catch up had he run out of stamina, making Cash run approximately as slow as the Tramp.
  • Cash appears to be physically strong, as he is able to pick up the body of a dead Hunter (average weight of a man is about 200lbs) and will just use his right arm to carry it and can walk with little struggle. However, he can't run if he is carrying a body, even if the Super Punch cheat is enabled. This also applies to him carrying a Gasoline Can.
    • This statement is also evidenced during the scene View of Innocence, where Cash carried a CRT television (appears to be 20-22 inches which could weigh 45-70+lbs) without any struggle before destroying it by violently throwing the hefty machine onto the ground.
    • He is strong enough to carry a shotgun with his right hand, as seen when carrying a Gasoline Can.
    • Cash can also run with a chainsaw (professional units weigh 10-20lbs) by just holding it with his right hand, as seen during the scene Deliverance, while quickly hiding away from the Cerberus. This does not happen during actual gameplay, however, as he still carries it with both hands.
      • In spite of this, however, Ramirez and Piggsy rival Cash in raw strength, as they are both shown capable of overpowering him.
  • Cash also shares his first two names with former U.S. president, Jimmy Carter.
  • Cash action figures can be found in Zero's RC Shop in San Fierro in Grand Theft Auto: San Andreas, alongside Piggsy, as well as Tommy Verctti and Lance Vance from Grand Theft Auto: Vice City.
  • When Cash kills a Hunter during shootouts or with melee attacks, Starkweather can sometimes be heard giving him nicknames such as "James Cut-Throat Cash', "Rolling Thunder" or "Cobra" while praising his skills.
  • In Manhunt 2, there is a sign in a construction site reading "J.E.C. & Sons Construction", named after Cash's full name. It is possible he may have started a new life with a family since it says "& Sons" on the sign, but given that Cash is a death row inmate on the run, this is unlikely.
  • His inmate number on the right patch is 10771.
  • The prison uniform Cash wears reads "COUNTY JAIL" in the back. This is because the Darkwoods Penitentiary is located in an urban area.
    • His jumpsuit is also colored blue. Most real-life prisons offer orange or striped uniforms to make escaping more difficult, though this could be due to Carcer City's high state of poverty. However, blue scrubs with a white T-shirt underneath can be worn by inmates, and Cash indeed wears such a shirt beneath his uniform.
  • Cash's sprite becomes bloody the less amount of health the player has. Conversely, these stains fade or disappear entirely if he recovers health from Painkillers, which some fans have criticized for lack of realism. This can be easily seen with the Regenerate cheat enabled. This graphical limitation can also be seen on NPC characters as well when they take damage.
  • Anytime the screen camera is close to Cash during gameplay, his heartbeat can be heard (which beats faster when low in stamina). It is audible even during executions.
  • The beta Cash looks similar to the pre-release screenshots of Max Payne in Max Payne 3. It is possible Cash's beta appearance inspired Max Payne's looks for Max Payne 3 before Rockstar Games also deciding they didn't want to reuse the design for another character.
  • Cash has the ability to see enemies through walls; Anytime Hunters are close by within front of him, even behind an obstacle, he can be seen directly looking where they are located. This can prove essential to the player during Hardcore difficulty at knowing where to stealthy approach hidden enemies.
  • Oddly enough, Cash did not remove the earpiece that Starkweather told him to put on after his betrayal in Kill The Rabbit. This is most likely a development oversight.
    • It is possible, however, that Cash kept the earpiece on intentionally to taunt Starkweather in the same way he would belittle and tease Cash throughout the earlier scenes.
  • Cash's time on death row before being executed was only 3 years. It is strange for such an extreme trial to end so quickly, as many real life cases take between 8 to over 40 years (14-20+ on average) due to exhausting government appeals. Despite this, the shortest death row on record in the United States was from Joe Gonzales who spent just 252 days - eight months, before being executed in 1996.
  • Leo Kasper in Manhunt 2 is remarkably similar to Cash in that they both are intelligent, fearless, remorseless proficient killers who share the same goal: Revenge. Leo wants to destroy every Project member he sees for what they had done to him, while Cash wanted to kill Starkweather for murdering his family and betraying him. However, unlike Cash, Leo is a more antagonistic and sadistic individual who has no moral consciousness between good or evil, whatsoever. Cash, on the other hand, does have slight compassion for his family, the Tramp, and the Journalist.
  • Piggsy is likely James Earl Cash's predecessor to star in Starkweather's snuff films, and like the death row inmate, has slaughtered hundreds of victims before the two lethal killers would eventually meet face-to-face. Unlike Cash, who is rather sane, Piggsy is mentally disturbed in comparison.
  • Cash's execution taking place in the Darkwoods Penitentiary and Starkweather sending him to various places throughout Carcer City to murder dozens of gang members before dragging him back to the prison itself to die by the Smileys as a way to erase the incriminating evidence against the Director brought himself to a full circle.
    • Knowingly or unknowingly, Starkweather's orders of Cash wiping out the five criminal gangs before the end of the snuff film was a twisted way of cleaning up the mean streets of the abandoned section of the city.
  • Cash's appearance is likely based on Mickey Knox from the 1994 film Natural Born Killers during the prison break scene. Mickey Knox himself was in fact based on a real serial killer ironically named Charles Starkweather, whose name is similar to Lionel Starkweather.
    • Interestingly, both his final and especially beta models somewhat resembles some of the members of the Skinz gang.
  • Similar to Piggsy, Cash's beta design is noticeable for having multiple corpses found in certain levels, specifically Kill the Rabbit and Border Patrol. Because it is technically himself, this means more than one James Earl Cash might be in existence. It is unknown if the dead beta Cashes were supposed to be different men already slain by Starkweather (or had already killed him but wanted to do it again) or merely an in-game Easter Egg.
  • Three "Skin" cheats exist to replace Cash's sprite with that of Piggsy, the White Rabbit, or a Monkey gang member. The effect is purely cosmetic, however, as Cash's voice remains the same and Hunters do not treat him as another, nor have different dialogue about appearing as those characters.
    • Ironically, the Monkeys are actually a scrapped model for Cash once planned during development; An unused text for the end of Mouth of Madness has Starkweather telling Cash to wear a Monkey costume for Doing Time, therefore not originally supposed to be Hunters in the beta version of the game.
  • According to dialogue spoken by members of the Wardogs, James Earl Cash may be a former U.S. special forces soldier, as they discuss rumors that he is a "Sneaky Pete", which is military jargon for a Navy SEAL, an Army Ranger, or a Green Beret. This very likely explains why Cash was such an expert at stealthily hunting and killing even the most dangerous of Hunters with similar skills in combat such as the S.W.A.T. and Cerberus, including deadly foes like Piggsy, as well as being well-trained at using many melee weapons and firearms as a combatant, and could single-handedly destroy multiple violent gangs, making himself a one-man army.
  • Lethal injection, the type of execution seemingly used on Cash, is by far the most common method of the United States' capital punishment laws as of Manhunt's setting in 2003 (and especially to this day), followed by electrocution, gassing, hanging (abolished, as the last was in 1996), and firing squad, as it is believed to be the most humane way for the condemned to die.
    • Ironically, the beta Cash corpses seen in the penitentiary and in the courtyard of Starkweather's Estate respectively show him being in the electric chair and crucified. The latter, crucifixion, is an ancient execution method most infamously used on Jesus Christ in AD 30 or 33, up until the early 20th century. Eight heads of the beta Cash can also be seen on spikes by the entrance of the mansion, which is another early method of execution used in England between the 14th and 17th centuries though it was also used as a war trophy.
      • With all being said, this means James Earl Cash had technically already been executed multiple times in various different ways. But this is questionable, as the beta Cashes were most likely used as a level decoration and are found in different locations.
    • A customary ritual for death row inmates a few days before being executed, they are usually given a special meal of their choice within a small budget, famously called the "last meal", and then on their day of punishment are asked to give a final statement to the public, known as the "last words". In the case of Cash, however, these are unknown.
      • Cash having a last meal and saying his final words to the public are highly unlikely, however, due to the poverty state of the Darkwoods Penitentiary, and, as seen during the scene when he was being executed via lethal injection in the opening cutscene of Born Again, he was immediately thrown to the bed by the prison officials after attempting to escape. Even his family were not present during the day of his execution.
  • Although confirmed to be still alive, what happened to James Earl Cash after the events of Manhunt remains a complete mystery, as Rockstar Games never explained or mentioned him in any future game, aside from a few Easter Eggs in Grand Theft Auto: San Andreas and Manhunt 2.
    • When asked about what happened to Cash after the events of Manhunt in an email from a fan, former Rockstar North developer and Manhunt's Lead Level Designer/Story writer Christian Cantamessa stated "I imagine that Cash spent the remainder of his life in relative peace, somewhere rural and off the grid, hiding from the law and from the remnants of Starkweather's organization. At least in his eyes, he has paid back his debt to society. But the events of the story will weigh on his soul forever."
  • The news articles of Starkweather's movie directing failures seen in the Journalist's room in Press Coverage shows two mugshot pictures of the beta Cash.
  • At the police stations in both Las Venturas and San Fierro in Grand Theft Auto: San Andreas, several noticeboards containing wanted posters sporting a few mugshots of Cash alongside a Hoods gang member can be found as Easter Eggs, which implies that he himself was wanted as an active criminal as early as 1992.
    • If the Navy SEAL, Army Ranger, or Green Beret special forces theory is true, it is entirely possible Cash abandoned his U.S. military career in favor of becoming a petty criminal or more certainly a professional hitman-for-hire (coincidentally like the protagonists of Grand Theft Auto), and was on the run for many years before eventually being caught and convicted in 2000, three years before the events of Manhunt. It could also be possible that Cash already did his act of unlawful activities while in service and was ultimately discharged as a war criminal. Since Cash's exact age is unknown, one could assume he is old enough for this timeline to be accurate.
      • This could also mean Cash's reason for the death sentence are more likely war crimes, assassinations, espionage, or other similar felonies, though the actual capital crime(s) he has committed are unknown.
  • James Earl Cash kills a total of 464 enemies throughout the events of Manhunt, had the player not missed any within all of the levels.
  • Compared to Daniel Lamb/Leo Kasper in Manhunt 2, Cash's executions on Hunters were much more technical and not as ruthless or sloppy at killing them quickly, meaning he has superior skills over them as a killer, although in the case of Daniel, this was due to Leo controlling his mind as he fights enemies and therefore not his own doing. This is evidenced by certain reused weapons such as the Plastic Bag and the Violent/Gruesome kills.

Videos[]

References[]

  1. From the official Manhunt instruction manual: "Unbeknownst to the public, Cash's execution was all a ruse, thanks to the corrupt Darkwoods Penitentiary staff."

External Link[]

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