James Earl Cash
Game Manhunt
AKA James "Cut-Throat" Cash
Location Carcer City
Weapons Nailgun
Metal Bat
Sawn-Off Shotgun
player's choice (see all)
Allies The Journalist
His family
The Tramp
Enemies Lionel Starkweather
Cerberus Leader
The White Rabbit
Gary Schaffer
All Hunters (see all)
Status Alive
Voiced by Stephen Wilfong

"Trust no one, now GO! Run as far away as you can!"
— James Earl Cash, after freeing a member of his family.

James Earl Cash is the protagonist of Manhunt, a former inmate of Darkwoods Penitentiary[1], who was freed from death row and set loose in Carcer City.


James Earl Cash was freed from death row and in return must participate in a snuff film, directed by Lionel Starkweather.

It would appear that Starkweather chose his candidate well, as Cash displays no outward emotion or regret while butchering his pursuers and is no stranger to violence. Cash is shown to be very capable of making sure his enemies are dead, and his executions are nothing short of brutal. He is also quite comfortable with firearms and basic gun combat.


Cash remains rather emotionless and completely fearless throughout most of the storyline, however, he does display some sympathy for his kidnapped family members during one scene, and is furious when he sees them killed.

Cash is an extraordinarily dangerous individual, capable of inflicting fatal injuries using the most simple objects, such as Plastic Bags.

Cash helped the female journalist by escorting her safely to her apartment, before telling her to get out of the city while she can, showing that he's good enough to allow an innocent person who has witnessed him commit multiple-murders escape unharmed. This could be simply because James has a strong sense of vengeance within him, so he would do anything to ruin Starkweather, as James said to the journalist; "You're my backup if I don't make it." It could also be because James was more a "good criminal" than a "bad" one, only killing people that want to kill him, like cops and hunters instead of innocents.

Cash also rarely curses (Cash is only heard cursing "Oh shit!" during the scene Road to Ruin and "What the fuck..." during the scenes Graveyard Shift and Divided They Fall), as he just tells either the Journalist or the Tramp to "shut up" or to "shift his/her ass" rather than using more strong words, albeit he isn't heard speaking much throughout the story.

Manhunt All James Earl Cash Dialogue

Manhunt All James Earl Cash Dialogue

Comparing both Leo/Danny with Cash, we can see that Cash is not exactly insane or suffering from what would appear to be Dissociative Identity Disorder (however, Danny technically had Leo's personality implanted into his mind).  

Unlike Danny/Leo who is a psychopath, Cash's personality is of a hardened and "ruthless criminal," which is the reason why he can easily kill the hunters without any remorse and to preserve his own life. Also, unlike Leo/Danny, Cash does his killings in a brutal way, not in a sadistic path. However, Danny/Leo kill in a more savage and barbaric manner, meaning that their victims suffer many more attacks before actually succumbing.  

Unlike Cash, however, Danny is remorseful and even vomits when he kills someone (at least in the first two levels), although he's actually controlled by Leo. Leo is a completely sadistic murderer, in which before killing someone, he tortures them. This can easily be seen in the Dentist Chair execution, gruesome Barbed Wire execution, and all the Pliers executions. 

Life until 2003Edit

Sometime before 1992, Cash was wanted by the San Andreas Police Department, which is likely what caused him to abandon his family. It is indicated that he was part of an organized crime ring, assumed to be either an enforcer or a hitman, due to the fact that only murder would get him the death penalty.

Indeed, Cash was already a proficient and highly experienced killer before the events of the game. During his career as a criminal, Cash has been evading the law for a decade, until the year 2000 when he was finally caught in Carcer City, and locked away in Darkwoods Penitentiary. Cash was then sentenced to death, the execution being three years later.

Events of ManhuntEdit

ProjectManhunt OfficialGameScreenshot (61)
The day of the execution, Cash is given the lethal injection and everyone believes he is dead. However, he wakes up inside a closed down Coffee and Donuts store in Carcer Mark to find he was only sedated due to the works of Lionel Starkweather, who had bribed the prison officials.

Cash is then forced to participate in one of Starkweather's snuff films in exchange for his freedom. Cash has no trouble in killing a gang called the Hoods as he plows through the town killing them in brutal ways until he thinks its over but is ambushed by the Cerberus, who work for Starkweather and taken to another location.

He is then dropped by the Cerberus at Denton's Junkyard, where he must kill a gang of white supremacists called the Skinz. Cash kills them all as he makes his way through the location, uses a crane to clear the path ahead and makes his way to the exit. He is once again picked up by the Cerberus and driven to the next location.

Next, Cash must face a gang of war veterans known as the Wardogs at the Carcer City Zoo, until he learns they have his family hostage. He manages to save at least one member (Depends on the player) and kills all the Wardogs at the location.

Now Cash arrives at the mall, because Starkweather has arranged a "screening" for him. He must find a tape and a video camera in the Carcer City Mall, while shooting at a gang called the Innocentz. Once all the gang members are dead, Cash watches the tape which turns out to be footage of his remaining family members getting killed by an Innocentz member with a Machete. Angrily, Cash carried the television and threw it to the ground, breaking it.

Now Cash is back out on the streets and is teamed up with a hobo. Starkweather instructs him to escort the Tramp to the cemetery, while killing more Innocentz on the way. Then he must clear out the remaining Innocentz at the Carcer Chem Factory and on his way out, he makes a run for it but is caught again by the Cerberus.

ProjectManhunt OfficialGameScreenshot (54)
Cash is then taken back to Darkwoods Penitentiary to face his former fellow inmates who have taken over the asylum and called themselves the Smileys. Cash makes his way through the asylum killing all the Smileys, until coming across the White Rabbit, who Cash is told to follow. The rabbit leads Cash into many traps, where he is attacked by the Smileys, until he enters one room filled with heavily armed Smileys which is the point where Starkweather had planned for Cash to die (Thus betraying him). However, Cash manages to stay alive and kills the remaining Smileys, some of the Cerberus and the White Rabbit as he escapes.

Now Cash is on the run from Starkweather, who sends Ramirez out to capture him which he does but decides to toy with him first. Cash is placed in a fenced-out yard outside the Wardogs Apartment for the Wardogs to hunt him down. Cash kills them and enters the apartment building, killing all the Wardogs and Ramirez in the process. After killing Ramirez, Cash escapes the location running through the door, with several gunshots are fired, which means Cash didn't kill all the remaining Wardogs.

While running away from the remaining Wardogs, Cash is picked up by the Journalist and Cash helps her by reaching to her apartment and let the Journalist get her evidence to bring down Starkweather, while killing the CCPD along the way who are following orders by Gary Schaffer, who was paid off by Starkweather. After taking all the evidence the Journalist needed, Cash tells the Journalist to get out of town, to which the Journalist seems to be disagrees with Cash's decision (As the Journalist says "But... you are not coming with me!", when Cash tells her to leave). However, Cash decides to head to Starkweather’s Estate via the subway, making it all the way to the Stockyard Train Yard where he is cornered by the SWAT. However, the Cerberus team kills all the SWAT, and has Cash recaptured.

ProjectManhunt OfficialGameScreenshot (24)
Cash is then locked up in the garage at Starkweather's place, but breaks free and kills the Cerberus, including the Cerberus Leader, and makes his way up to Starkweather's office. While Cash is heading to Starkweather's office, he is ambushed by Piggsy and must kill him. After killing Piggsy, Starkweather sends out the last few number of Cerberus to take down Cash, but they are all killed by Cash.

After Piggsy and the remaining Cerberus are dead, Cash successfully breaks into Starkweather's office. Shocked, Starkweather falls to the ground and quickly arms himself with a Revolver, in an attempt to defend himself (Starkweather will quickly change his mind and negotiate Cash to spare him when the Revolver run out of bullets). Finally, Cash manages to kill Starkweather by slicing his stomach, exposing his guts while begging for mercy, and drives the Chainsaw into his face, killing him. Cash then lodges the Chainsaw into Starkweather's back.

After that, the police soon show up in Starkweather's estate. The police also discover the corpses of the Cerberus, Starkweather and his snuff film ring. However, Cash has already made his run and he's nowhere to be found.

After ManhuntEdit

Cash went into hiding after killing Starkweather, as he was supposed to be executed. When the Journalist tells a psychiatrist that Cash is still alive, the psychiatrist reveals that no one has seen Cash since his "execution" two weeks before the Journalist was committed to a psychiatric hospital. This confirms that Cash created a new fake identity to cover up his criminal record in order to start a new life.

Notable Murders CommittedEdit


Before the release of Manhunt, there were several screenshot of Cash before his appearance was redesigned. In the beta, Cash wore a brown tank vest and had beard, but his basic concept remained the same. Three beta Cash models can be seen hanging from crosses at Starkweather's Estate and many beta Cash heads on spikes can be found around the garden.

Gallery Edit





  • Rockstar named James Earl Cash after the real life criminal, James Earl Ray, who was known for assassinating Martin Luther King Jr.
  • Some footstep noises Cash makes are taken from Grand Theft Auto III and Vice City.
  • Cash appears to be very strong, as Cash is able to pick up the body of a dead hunter and will just use his right arm to carry it and can walk without any struggle, but he can't run if he's carrying a body.
    • This statement is also evidenced during the scene View of Innocence, where Cash can carry a television without any struggle before breaking it violently.
    • Cash can also run with a Chainsaw by just holding it with his right hand, as seen during the scene Deliverance, while hiding away from the Cerberus.
  • He also shares his first two names with a former American president, Jimmy Carter.
  • Cash action figures can be found in Zero's RC Shop in San Fierro in GTA San Andreas.
  • In GTA San Andreas, at the police station in both Las Venturas and San Fierro, there are wanted posters for Cash (With a Beta image) and a few Hoods gang members.
  • Cash will become bloody if he is hit with any type of weapon.
  • The Beta Cash looks like the pre-release screenshots of Max Payne, for Max Payne 3.
  • Oddly enough, Cash didn't remove the earpiece that Starkweather told him to put on after his betrayal in Kill The Rabbit. This is most likely a development oversight.
  • Cash's appearance was likely based off of Mickey Knox from the movie Natural Born Killers during the prison break scene. Mickey Knox was in fact based off of a real serial killer named Charles Starkweather (whose name is similar to the main antagonist of Manhunt, Lionel Starkweather).
  • According to dialogue spoken by members of the Wardogs Cash may be a former special forces soldier as the Wardogs discuss rumors that he is a "Sneaky Pete" which is military jargon for a Navy SEAL, an Army Ranger or a Green Beret.


  1. From the official Manhunt instruction manual: "Unbeknownst to the public, Cash's execution was all a ruse, thanks to the corrupt Darkwoods Penitentiary staff."